


A player gains one pip every round, and there is a chance that that pip will be a "power pip", worth two regular pips for spells that are of the player's class.

The game is based around "duels": two teams made up of one to four players or computer enemies on each team who take turns casting spells. A wizard first starting the game must choose a school: Fire, Ice, Storm, Myth, Life, Death, or Balance, each complete with their own set of unique spells and playstyles. Players can unlock all areas temporarily via a paid subscription or unlock each area permanently with the game's premium currency " Crowns". The first world in the game, Wizard City, is a university city based around the Ravenwood School of Magical Arts, which players join at the start of the game. The worlds of the Spiral are islands suspended in midair within spheroid atmospheres. The fictional universe of the Spiral is divided into many worlds, each of which has multiple areas. Screenshot of a player in The Commons, Wizard City during the Yuletide holiday season.
